Wednesday, February 15, 2012

Introduction

Hello All,

I just wanted to take a moment to explain why I’m even creating this blog before making my first real posting. This blog I am going to use to pull all of my development activity into a single location.

Those who know me already and have been watching some of my other posts on the RuneEngine v2 Facebook Page should know I post almost everything there as it is. However, there are things I reserve posting there as they are unrelated to the RuneEngine project or any of it’s inner workings.

So, basically anything I post there or anywhere else, will likely end up here as well.

A little about me though. My name is Danny Helms and I am a full time support agent for an Imaging SDK provider in Charlotte, NC and a part time faculty for CPCC SGD Department, as a programming instructor. I have been coding since I was 8 years old, so been a pretty long time now. One thing you may see as I write is that no matter how long I’ve been developing or how far I go, I’m always learning new things. It’s not only because the field changes and advances on a daily basis, but also because it’s already so vast it’s hard not to come across new things all the time.

You may see me mention use of languages in:

  • -C#
  • C++
  • WPF
  • Silverlight
  • SOME VB.NET
  • Javascript
  • May start some Java soon
  • ASP.NET is also something I will likely piddle with in near future.

Common SDKs I use:

  • Microsoft’s XNA Framework
  • WeiFenLou Docking API (May not use this as much as I am moving further into WPF development)
  • BEPU Physics Engine

Current Projects:

RuneEngine V2 Projects----

  • RuneEditor.API (Simple API for addons to the RuneEditor application)
  • RuneEngine (2D)
  • RuneEngine (Native)
  • RuneEngine (Reach, Mobile friendly)
  • RuneEngine (HiDef, the core project and most of my efforts go here)
Other Projects---
  • BitbucketReporting.API ( Utility API for working with Bitbucket's WCF API, included in RuneEditor.API )

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