I just wanted to take a moment to explain why I’m even creating this blog before making my first real posting. This blog I am going to use to pull all of my development activity into a single location.
Those who know me already and have been watching some of my other posts on the RuneEngine v2 Facebook Page should know I post almost everything there as it is. However, there are things I reserve posting there as they are unrelated to the RuneEngine project or any of it’s inner workings.
So, basically anything I post there or anywhere else, will likely end up here as well.
A little about me though. My name is Danny Helms and I am a full time support agent for an Imaging SDK provider in
You may see me mention use of languages in:
- -C#
- C++
- WPF
- Silverlight
- SOME VB.NET
- Javascript
- May start some Java soon
- ASP.NET is also something I will likely piddle with in near future.
Common SDKs I use:
- Microsoft’s XNA Framework
- WeiFenLou Docking API (May not use this as much as I am moving further into WPF development)
- BEPU Physics Engine
Current Projects:
RuneEngine V2 Projects----
- RuneEditor.API (Simple API for addons to the RuneEditor application)
- RuneEngine (2D)
- RuneEngine (Native)
- RuneEngine (Reach, Mobile friendly)
- RuneEngine (HiDef, the core project and most of my efforts go here)
- BitbucketReporting.API ( Utility API for working with Bitbucket's WCF API, included in RuneEditor.API )
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